![]() ![]() I had hoped that would make a return in Revolution 2, but sadly, at least in the Vita version, it did not. In the first game, you could form an army if you stacked three of the same units on one another and combined them, forming one unit with more power than the sum of the three component units. Turn-based strategy game will arrive on Sonys portable in time for Christmas. Another thing left disappointingly absent from the first Civilization Revolution is the ability to form an army or corps from your units. Civilization Revolution 2 Plus Coming to PS Vita With Exclusive Content. When starting a game, you can choose between set scenarios, a randomly generated game, or a game with certain customizable parameters, although it is worth noting that the multiplayer featured in the iOS and Android versions of the game is curiously absent from the Vita port. Summary: The sequel to one of the most successful strategy games on mobile is here Sid Meiers Civilization Revolution 2 challenges players to build a glorious empire that will stand the test of time. There's no options menu whatsoever that I could find, and that's a bit unusual for any game, let alone a strategy game. Generally unfavorable reviews based on 27 Ratings. Your choices are pretty much New Game or Load Game. The presentation, however, leaves a lot to be desired. All the latest and hottest Civilization Revolution 2 Plus news and rumors. The sound design feels somewhat uninspired and generic with regards to sound effects and music choices, but it's certainly not bad. The Vita is definitely capable of more, but given that the game was originally designed for mobile phones, it makes sense that the graphics don't exactly push the limits of the system. I don't know if that's actually how its designed or if the Vita is struggling to keep up with the sheer volume of disappointment in that game, but it got more than a little frustrating. Seemingly arbitrarily, some things will do what you want them to with one press of the O button whereas other require you press the button twice as if double clicking. Being an Asian game, you press O to advance and X to go back - the opposite of North American control norms - but that's not the weird part with those buttons. As a simple version of a complex strategy game, Civilization Revolution 2 loses some - but not all - of Civs strength. When units are promoted, it gives you a choice of two random perks, and it doesn't explain what those perks do until you select one, although fortunately, it has an "Are you sure?" screen before you finalize your choice. You scroll through your units using the D pad, but there's no list of units anywhere, so you can't just go straight to one, and best as I could tell, there's no specific order to your units aside from maybe the order of construction, so you're left to cycle through all of your units - both military and civilian - until you find the one you're looking for. Sure, that's not unusual, but it's not always clear why it wants you to use one rather than the other. Some things, it wants you to use the touch screen for while others make you use the buttons. The game plays somewhat like Age of Empires for DS, and while that's not necessarily a bad thing, the controls aren't exactly intuitive. ![]()
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